♜ELDERWILDCLASH OF CROWNS
TRAINING GROUNDSSolo battle
The Verdant Ruins2 bridges · 3 towers / side
Standard · Bot +15% mana6 cards · 3.5 avg. mana
♜
YouTHE DAWN GUARD
0♛0
3:00
Wildwood BotTHE DUSK LEGION
♜
THE VERDANT RUINS
♛

Your realm awaits.

Gather your guard.
Make your first move.

3 MINUTES · 2 RIVALS · 1 CROWN

Two watchtowers protect the crown.

YOUR BATTLE DECKSelect a card to deploy
NEXT
◆
5 / 10
MANA
A COMMANDER’S GUIDE

Every crown starts
with a first move.

Choose one of four cards, then click or tap the lower half of the battlefield. Mana regenerates over time. Each played card moves to the back of your six-card deck. Open Deck & difficulty to choose six of the twelve cards. The first four slots form your opening hand.

Troops follow the selected battlefield’s crossings, fight enemies, and attack towers automatically. On open ground they can travel in any direction. Fireball and Blizzard can be cast anywhere. Ice slows movement, while attack speed stays unchanged.

Destroy all enemy Crown Towers for an instant victory. Frostveil has two per side; the other arenas have one. At the end of three minutes, the most destroyed towers wins; total remaining tower health breaks a tie. Mana regenerates twice as fast in the last minute.

Casual gives the bot equal mana regeneration. Standard gives it 15% faster regeneration; Veteran gives it 35% faster regeneration and shorter pauses between plays. Saving a new deck or difficulty resets the battle.

Keyboard: 1–4 selects a card. Arrow keys position your deployment marker; Enter places it. Escape clears selection. Space pauses.

EXPLORE THE REALMS

Choose your battlefield.

Different defenses. Different ways through. Choosing a map resets the battle; enter the arena when you’re ready.

YOUR WAR COUNCIL

Build your battle deck.

Select a deck slot, then choose its replacement below. The first four cards are your opening hand. Saving starts a fresh battle setup.